


The Package Manager downloads and installs the package’s “master” branch. Click the + (Add) button at the top, left corner of the window.Open the Unity Package Manager in your Project (menu: Windows > Package Manager).UnityDataTools is an alternative way to view the content of built AssetBundles. It is recommended to use the Addressables package to define and build AssetBundles, rather than the Asset Bundle Browser. The "Build" tab offers basic functionality to assist in setting up a call to BuildPipeline.BuildAssetBundles(). The "Configure" tab offers basic functionality for assigning Assets and Scenes to bundles, similar to using the AssetBundle control at the bottom of the Inspector. This can be useful, but viewing extremely large AssetBundles can lead to slow performance and memory issues. This tool enables the user to view the content of built AssetBundles (on the "Inspect" tab). Note: This tool is not a supported utility.
